CONTACT

Reach Us Anytime

Reach Us Anytime

Have a project in mind?

hello@geargolem.com

Want to join our team?

talent@geargolem.com

Let's talk about your project!

Let's talk about your project!

FAQ'S

Frequently Asked Questions

How do you handle revisions and feedback?

We build two dedicated feedback loops into every production milestone (Blockout, High-poly, Texturing, Animation). This ensures the asset perfectly matches your vision before we move to the next stage, preventing costly reworks.

Do you offer a trial or pilot asset?

Yes. For long-term partnerships, we can start with a paid "Pilot Asset" (like a simple prop or basic creature). This allows your team to test our quality, communication, and technical workflow before committing to a full production run.

Which game engines do you support?

Our assets are engine-tested and fully optimized for Unreal Engine, Unity, Bevy, and Godot. We deliver files in FBX, OBJ, or native engine formats based on your pipeline requirements.

What is your typical turnaround time?

Timelines depend on complexity. A "Performance Tier" asset typically takes 1–2 weeks, while a "Hero" character with full facial rigging may take 4–6 weeks. We provide a guaranteed schedule at the start of every project.

How is the project managed and billed?

We operate with professional MSA (Master Service Agreement) and SOW (Statement of Work) documents. Billing is milestone-based with issued invoice.

FAQ'S

Frequently Asked Questions

How do you handle revisions and feedback?

We build two dedicated feedback loops into every production milestone (Blockout, High-poly, Texturing, Animation). This ensures the asset perfectly matches your vision before we move to the next stage, preventing costly reworks.

Do you offer a trial or pilot asset?

Yes. For long-term partnerships, we can start with a paid "Pilot Asset" (like a simple prop or basic creature). This allows your team to test our quality, communication, and technical workflow before committing to a full production run.

Which game engines do you support?

Our assets are engine-tested and fully optimized for Unreal Engine, Unity, Bevy, and Godot. We deliver files in FBX, OBJ, or native engine formats based on your pipeline requirements.

What is your typical turnaround time?

Timelines depend on complexity. A "Performance Tier" asset typically takes 1–2 weeks, while a "Hero" character with full facial rigging may take 4–6 weeks. We provide a guaranteed schedule at the start of every project.

How is the project managed and billed?

We operate with professional MSA (Master Service Agreement) and SOW (Statement of Work) documents. Billing is milestone-based with issued invoice.

FAQ'S

Frequently Asked Questions

How do you handle revisions and feedback?

We build two dedicated feedback loops into every production milestone (Blockout, High-poly, Texturing, Animation). This ensures the asset perfectly matches your vision before we move to the next stage, preventing costly reworks.

Do you offer a trial or pilot asset?

Yes. For long-term partnerships, we can start with a paid "Pilot Asset" (like a simple prop or basic creature). This allows your team to test our quality, communication, and technical workflow before committing to a full production run.

Which game engines do you support?

Our assets are engine-tested and fully optimized for Unreal Engine, Unity, Bevy, and Godot. We deliver files in FBX, OBJ, or native engine formats based on your pipeline requirements.

What is your typical turnaround time?

Timelines depend on complexity. A "Performance Tier" asset typically takes 1–2 weeks, while a "Hero" character with full facial rigging may take 4–6 weeks. We provide a guaranteed schedule at the start of every project.

How is the project managed and billed?

We operate with professional MSA (Master Service Agreement) and SOW (Statement of Work) documents. Billing is milestone-based with issued invoice.