
Goblin
Modeling | UV | Texturing | Rigging | Rendering | Graphic
We worked with Chaos Entertainment to turn their original sculpt into a fully game‑ready character.
Our team handled the retopology of character and multiple outfit variations. We completed all PBR texturing in Substance Painter. We also built a rig based on the Unreal Engine Mannequin skeleton, so the character works immediately with standard UE animations.
The final asset is optimized for real‑time performance and fits smoothly into production pipeline.



















