

Perrito
Sculpting | Retopology | Texturing | Rigging | Animation | Scene | Rendering | Editing | Grooming
Perrito is a CG character created in Blender for commercial and cinematic applications, combining realistic fur, detailed materials, and exaggerated character design.
The project involved sculpting, retopology, texturing, grooming, rigging, and animation. Particular attention was given to the fur system, achieving natural interaction with light and realistic material detail.
The character was brought to life through animation, lighting, and rendering, with a focus on achieving cinematic visual quality.




















